EAN: 9798868818196

Bilder-Quelle: averdo
Approach digital design with care curiosity and the people most often left out. This book invites you to rethink how we create digital systems products and tools not just to meet accessibility requirements but to shape a more inclusive future. UX design professor and author Regine Gilbert provides a thoughtful practical and global perspective on designing with empathy and intention across websites apps games and emerging technologies like AI VR and AR. This expanded edition reflects the rapid evolution of the tech landscape. It features up-to-date guidance on the Web Content Accessibility Guidelines (WCAG 2.2) the European Accessibility Act and international standards. It also explores the intersection of AI and accessibility examining both the promises and risks of machine learning automated tools and algorithmic bias. You’ll learn how to ask better questions challenge assumptions and design for real human experiences especially for those historically excluded. Inclusive Design for a Digital World Second Edition isn’t a checklist or a fix-it manual it’s a collection of reflections case studies questions and examples that help you design with more people in mind from the start. Whether you’re working on a subway kiosk an AI chatbot a learning app or a video game inclusive design is about recognizing who’s being left out and doing the work to build systems that allow more people to participate contribute and belong. What You Will Learn: Apply WCAG 2.2 and understand how to meet international compliance requirements Build inclusive design systems and content architectures from the ground up Who This Book Is For Designers developers researchers product managers content strategists educators and technologists working to embed inclusion into every phase of the digital product lifecycle with a special emphasis on those exploring the impact of AI on accessibility.
Produktinformationen zuletzt aktualisiert am
17.12.2025 um 22:23 Uhr


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EAN
9798868818196
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ASIN
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Fachbücher, Lernen &